August 5th, 2015
We present the latest in what we have been working. The modeling of the third level of the game. What do you think? It constitutes a veritable revolution in gameplay, it is the first level that includes multiple cranes. We are very excited to already include this mechanic.
July 30th, 2015
The digital edition of the Deia newspaper talks, broadly and in a compressed form, about the beginnings of Defense Crane and the prize of the Spain VR Jam 2015. In the same way, today in Deia Radio have made us a short interview in which basically we have been able also to explain the beginning of the project.
July 26th, 2015
This is the video of our time on the party Euskal Encounter 2015 to introduce the new Defense Crane game demo. Thanks to all those who have participated, have helped us to improve the game with your comments.
We remind you that the demo can be downloaded in the downloads section and you can play both with Oculus Rift and on monitor.
July 25th, 2015
Article in the El Correo newspaper on Saturday, July 25, about the Defense Crane game after being awarded at the Spain VR Jam
July 25th, 2015
We were at the Euskal Encounter to run the new demo and receive «feedback» from users. A great experience, know first-hand the public opinion and chat with all of you to know your impressions. Thanks to all!!
July 17th, 2015
Defense Crane has won the Spain VR Jam 2015. And that they have not seen the latest version!. We have also been honored in the following categories: best Gameplay and winners of the best graphics in the SpainVRJAM.
The creators of Defense Crane would like to thank from this page to the guys at RealoVirtual his eagerness to spread the knowledge about this fascinating world of the virtual reality, a concept which we are sure will revolutionize the world of entertainment and much more. We hope to be deserving of this award, which has been achieved in hard struggle with the guys from Winged Minds and their demo ‘Citadel‘, which we believe was really good. It is worth to try it if you have a Razer Hydra.
We also want to thank all the participants in the JAM for your comments in the Forum, and encourage them to continue developing for all kinds of virtual reality devices. See you on the other side!
July 15th, 2015
Along with the advanced mechanics of level 2, we will try to implement a new type of enemy. We present you the light truck. It is larger than the jeep, but it is also more durable and heavy, so we will have to hit it hard.
July 7th, 2015
The level 2 of the game is already quite advanced, we cannot give many details to not spoil the surprise, but it implements new gameplay mechanics that will give enough headaches to the more confident players… On the other hand, we are thinking some major aesthetic changes that you can surely see in the next demo. Stay tuned!. For now, we leave you some screenshots of the development of the level 2 process and of what we believe will be a new look that will give more personality to the game…
June 19th, 2015
As a designer and 3D modeler, one is very proud of what was achieved after long hours in front of the computer screen to recreate figures or environments. However, the end result ends up being impractical. We normally have a very rich in nuances and detailed 3D model, but that it is impossible to manage within the game. Thus in the optimization of the game, we passed through a process of simplification of the mesh and textures. We leave you with some illustrative images of what you are talking about.
June 12th, 2015
We are still working on the game. An early example of concept for destructible environments. Do not trust a lot of pictures, because everything is provisional and may vary a lot. By the moment, it helps us to see how the physics work and how fun is that «hit with the ball»…